Minecraft Indev Jar

  1. Old Minecraft Indev 0.31 Jar
(Redirected from Indev)

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A version of Indev with the Rana mob.

Indev (or InDevelopment) was the third phase of Minecraft'sdevelopment cycle and an older test version of Minecraft'sSurvival mode, which succeeded Survival Test in Classic Mode, and was the second Minecraft development stage to have some of its versions released to the public. Indev was phased out in favor of Infdev after infinite maps were to be added into the game.

Indev was initially released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire. As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.

Players would play on a limited map with dimensions determined by the shape and size characteristics. Game play was dramatically different from Survival Test and paved the way for future game modes to come. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.

Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into Alpha mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be officially played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by biomes, automatic map saving, respawning upon death and a new infinite map viewer (which has been removed).

  • 1Indev House

Indev House[edit]

Consists of
  • Chest (full with a stack of every available block)

The Indev House was a 7 block wide × 7 block long × 4 block tall structure, with a 1×2 hole for players to exit and two torches on the interior. The House would be formed around the player's spawn point when they spawned. Swos money maker. When Indev Houses were added, they were made of moss stone (which was unavailable naturally on the map anywhere else) and 4 chests, one filled with TNT, one with a full stack (99 at the time) of every type of block, another with every type of item and one filled with every color of wool. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later, the design of the house was changed. The floor was changed to stone and the walls and roof were changed to planks.

Gallery[edit]

  • A view of the wooden Indev house.

Features over Survival Test[edit]

For a complete list of changes, see Java Edition version history § Indev.
  • Inventory.
  • Crafting.
  • Map generation screen with configurable map themes, map types, and map shapes.
  • Dynamic lighting.
  • Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
  • A new tesselator to speed up the game.
  • Third person view toggle with F5.
  • Isometric screenshot captured with F7.
  • Decorative paintings.
  • Tools and equipment.
  • Farming.
  • Updated Mobs (better path-finding, varying difficulty options).
  • Day and night cycle (including a sun and moon).
  • New map format (.mclevel).
  • Firing arrows requires a bow.
  • Furnaces and Smelting
  • Torches and Fire
  • New mob sounds
  • New title screen

Gallery[edit]

  • Indev in minecraft.net/indev

Trivia[edit]

  • Indev's texture files contained the texture for the cobweb block, though webs were not fully implemented until Beta.
  • There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
  • If you try to play Indev today, without hacks or a proxy, you may be kicked back to the main menu or the game might crash.
  • Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them.
  • In Indev and Infdev, while in the inventory, the player's arm, while in first person view, would slowly sway back and forth. It is possible to move around while this happens. When you do, the arm will flop around randomly as if you were in 3rd-person. If you close the inventory, then the arm will pause in the position it was in while it was flopping around. You can reopen the inventory and it will reset the arm. If you use a crafting table, chest, or furnace, then you will not be able to move, but the arm will still slowly sway back and forth.
  • If you walked out of the map, you would be pushed back into to the level. The further out you went the faster you would be pushed back. This does not happen in 0.31 Indev.
  • If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
  • Indev contained a color pallete image titled 'cube_nes.png', which matches the color pallete used for the Nintendo Entertainment System.
  • If you play Indev today, your character will have a completely black skin. This is because Mojang removed support for skins via Indev. You can still become Steve by disconnecting from the internet.
  • Mobs in Indev used the same hurt sound as the player.
  • In an early version of Indev, your character in the inventory screen was Rana, used as a placeholder.
  • The screen will sometimes crash when generating a 'floating' map type.
  • There is a rare glitch that when you punch a sheep, it will drop magenta cloth instead of the normal gray cloth.

See also[edit]

Version history
Java Edition
Version history
  • Classic
    • Early Classic Creative
    • Multiplayer Test
    • Survival Test
  • Infdev
  • Mentioned features
  • Easter eggs
Bedrock Edition
  • Version history
Legacy Console Edition
Education Edition
Minecraft Indev Jar
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Java_Edition_Indev&oldid=1376725'
(Redirected from Infdev)
Starting version
Latest version
Paid

Yes

Infdev (short for infinite development) was the fourth phase in the development cycle of Minecraft and is only playable in single-player Survival mode, and was the third Minecraft development stage to have some of its versions released to the public.

Old Minecraft Indev 0.31 Jar

Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be 'infinite' and procedurally generated rather than finite. This principle of how maps are generated is similar to how current Minecraft levels are. Ever since Infdev, maps generated terrain theoretically 8 times the size of the Earth. Infdev was also the first appearance of the Far Lands. The edge of the map limits the world to 64,000,000 blocks by 64,000,000 blocks, or 4.096 billion square kilometers. For comparison, the Earth has a total surface area (including ocean) of 510 million square kilometers.

Features[edit]

For a complete list of changes, see Java Edition version history § Infdev.
The first version of Infdev, with a noticeable brick pyramid in the distance.
  • Massive brick pyramids spawn very rarely in early versions of Infdev. These pyramids reached from near the top of the world down to the ground. The base of the pyramid does not replace normally generated terrain except for water and air. The tops of these pyramids were commonly cut off. Little information is known about this structure because it is so old, and rare. The structure was used possibly for testing.
  • Infdev also includes the Far Lands. The Far Lands are not exclusive to Infdev; in fact, they first made their appearance in Infdev. The giant distortion wall at ±12,550,820 and beyond most people thought of as The Far Lands was removed in Beta 1.8; however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ±32 million.
  • Infinite map generation
  • More craftableitems
  • 3D clouds
  • Much more complex cave systems
  • Dynamic fluid system
  • Signs, ladders, and doors
  • Minecarts and their rails (powered, detector and activator rails will come later)

Phases of Infdev[edit]

One can split Infdev into, at most, three phases.

Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev's features up to par with Infdev's infinite terrain.

Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.

Phase three started on June 7, 2010 and ended on June 30, 2010. This was the 'extra phase' of Infdev, since all of Indev's features had been caught up to Infdev's infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and monster spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.

Alpha replacing Infdev[edit]

Because Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.

Infdev, along with Indev, were still available on Minecraft.net up until September 2010, and to play Infdev now, players must use the option for playing another version of the game in the new launcher.

Alpha's transition was an arguably 'gradual' one, as the version Alpha v1.0.0 was originally an Infdev version, which was only defined as being Alpha v1.0.0 upon the release of Alpha v1.0.1.

Trivia[edit]

  • Infdev was given its name as a play on words from Indev (which stood for IN DEVelopment); the 'Inf' stands for Infinite.
  • Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
  • Breaking a block when directly on top of it would not show the breaking animation in Infdev.
  • In early versions of Infdev, the player would start with 990 wood planks and 999 glass blocks.
  • In the terrain.png (the file with all of the textures) remnants of the cog texture could be seen.
  • In the same file, a strange and out of place texture could be seen below the sapling, which appeared to be a jumble of red, orange, and white pixels. However, it was later replaced with a solid red square, with the words 'fire tex' written on it.
  • In the versions misc. folder, the textures for the cog could be seen under the names of; gear.png and gearmiddle.png.
  • There is a rumor that in the files, an unused level type called the 'Skylands' could be found in the files, which might've been a new file type for Indev (possibly the Floating world type).
  • From February 27 to April 15, 2010 Infdev versions, mobs did not spawn due to a glitch in the code, however the April 15 version fixed it.
  • Although only one version of infdev is available through the launcher, almost all of the infdev versions of the game are playable in their unmodified states through third party websites.

See also[edit]

Version history
Java Edition
Version history
  • Classic
    • Early Classic Creative
    • Multiplayer Test
    • Survival Test
  • Infdev
  • Mentioned features
  • Easter eggs
Bedrock Edition
  • Version history
Legacy Console Edition
Education Edition
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Java_Edition_Infdev&oldid=1376724'
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